# How to create an open position Source: https://docs.gdhub.io/create-an-open-position As a project author, you can open positions on your project and choose how you want to cooperate with the people who join your team. An open position lets people know which roles you are looking for on your project. Once published, it appears on your public project page and in the platform's listings, and we also announce it on our social media channels to reach the most relevant specialists. In your project settings, complete all the fields and add a cover image, description, and video pitch. This information is shown on every open position you publish, so it helps candidates understand the project and decide whether they want to join. Go to the **Open positions** page of your project and add a new position. Specify the role, required skills, and a clear description of what you expect from the candidate. Create an open position For each open position you decide how you want to work with the person. There are three options — see below. Positions marked as **Draft** are visible only to you. Click **Publish** to make a position visible to others. You can switch a position back to Draft or archive it at any time, and restore archived positions later if needed. ## Cooperation types When creating an open position, choose one of three cooperation types depending on what you can offer and what kind of collaboration you are looking for. No payment is offered. This option is for people who want to gain experience, build their portfolio, and be part of a real project. A good fit for early-stage projects and for specialists who are just entering the industry. Instead of (or in addition to) payment, you agree on a share — a percentage of the project's revenue or equity. The collaborator becomes invested in the project's success and is rewarded if the game performs well. A paid position with monetary compensation. Choose this when you have a budget and want to hire a specialist for paid work. Paid listings reach a wider, more professional audience. You can publish several open positions with different cooperation types at the same time — for example, a paid position for a key role and an unpaid one for contributors who want experience. ## What happens next As responses come in, review the candidates on the **Open positions** page, contact them, and either accept them into your team or decline if they don't fit. Learn what to do when someone responds to your open position. Good luck building your team! # How to start developing your own game Source: https://docs.gdhub.io/development-your-game Sooner or later, many people from various fields come to the idea: Why not make my own game? Read on to start your project. These may be experienced professionals from the gaming industry who have already participated in development and want to bring their own ideas to life. Or they could be specialists from completely different industries who see how their accumulated experience can be transformed into an interesting game. Students and schoolchildren also often think about this—their extensive gaming experience allows them to come up with ideas on how to improve certain games, how to combine them, and so on. Making a game is exciting, but doing it alone is very, very difficult, since game development requires a wide variety of skills: game design, programming, art and animation, visual effects, sound and music, marketing, etc. There are “one-man bands” (solo developers) who manage to create games on their own, but not everyone is able to handle it. In most cases, you need a team. Some gather teams from their friends, others hire people. We suggest broadening your possibilities and finding team members among many like-minded people who also dream of creating games. We call this investing your time into a project. So, you’ve decided to develop your own game. You’ve gathered your ideas and are ready to start. Create a project on the [gdhub.io](http://gdhub.io) platform and fill in the information about your project in the settings. Gdhub Start Game Project Work through your idea into a concept document or a game design document. The more carefully you shape your project at this stage, the clearer your vision will be, and the better you’ll be able to explain it to your future team members and investors. Useful materials: * Article: "[How to Turn a Game Idea into a Concept Document](https://docs.gdhub.io/turn-idea-into-concept-document)" * Video: "[How to look at the game not as players, but as developers](https://www.youtube.com/watch?v=jQYvR4a04FU)" (use English subtitles) Record a short video pitch where you talk about your project, upload it to YouTube, and add the link to your project’s settings. Why is this important? A text description alone cannot always convey the full depth of your ideas, and usually text is not enough to attract people willing to invest their time into your project. A video pitch reveals the project from different angles and also presents you as a leader worth following. At the start of any project, the author’s motivation and confidence become a source of energy for both the project and the team throughout development. If you want to reach release, you must radiate energy and confidence, and inspire your team with it. Example of the pitch (use English subtitles) below.