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These may be experienced professionals from the gaming industry who have already participated in development and want to bring their own ideas to life. Or they could be specialists from completely different industries who see how their accumulated experience can be transformed into an interesting game. Students and schoolchildren also often think about this—their extensive gaming experience allows them to come up with ideas on how to improve certain games, how to combine them, and so on. Making a game is exciting, but doing it alone is very, very difficult, since game development requires a wide variety of skills: game design, programming, art and animation, visual effects, sound and music, marketing, etc. There are “one-man bands” (solo developers) who manage to create games on their own, but not everyone is able to handle it. In most cases, you need a team. Some gather teams from their friends, others hire people. We suggest broadening your possibilities and finding team members among many like-minded people who also dream of creating games. We call this investing your time into a project. So, you’ve decided to develop your own game. You’ve gathered your ideas and are ready to start. Create a project on the gdhub.io platform and fill in the information about your project in the settings. Gdhub Start Game Project Work through your idea into a concept document or a game design document. The more carefully you shape your project at this stage, the clearer your vision will be, and the better you’ll be able to explain it to your future team members and investors.
Useful materials:
Record a short video pitch where you talk about your project, upload it to YouTube, and add the link to your project’s settings. Why is this important? A text description alone cannot always convey the full depth of your ideas, and usually text is not enough to attract people willing to invest their time into your project. A video pitch reveals the project from different angles and also presents you as a leader worth following. At the start of any project, the author’s motivation and confidence become a source of energy for both the project and the team throughout development. If you want to reach release, you must radiate energy and confidence, and inspire your team with it. Example of the pitch (use English subtitles) below.
Write your first devlog post. Regular project updates show potential teammates, future players, and investors that the project is alive and actively progressing. And it’s best to start right away—even if you’re still working alone, you’ll definitely have something to share. Gdhub New Devlog Post Next step: Create job openings for the specialists you currently need. Gdhub Create Vacancy Your openings will be automatically published daily in our Telegram channel, keeping the community aware of new opportunities to join game projects. As candidates respond, communicate with them, conduct interviews, and if someone suits you, invite them into the team. By creating a project and bringing in participants, you are working within a collaborative development agreement, which defines the format of cooperation and regulates team relationships, including promises of equity shares.
At the moment, the agreement framework is not yet integrated. For now, all arrangements are based on trust and good faith. Once it’s ready, we will suggest working fully within it.
So, the first team members are here. Establish how you’ll organize the work, where you’ll store files and documents, and move forward. Our Workflow section will give you advice on what to pay attention to at each stage of development. Create new job postings, write updates, share your project page on social media, and move step by step toward release. You can both accept and remove people from the project—for example, if you agree that someone can no longer participate, or if they disappear without contact. Just don’t forget to notify them in advance. Expertise. During game development, especially if you’ve never worked in the gaming industry before, you’ll face many challenges you’ve never encountered. Creating your own game requires broad knowledge: game design, management, programming, drawing, 3D graphics, animation, marketing, sound, music, and more. To help with these tasks, we created the Mentors section. Here you can find experienced specialists in specific areas and ask questions that arise as you build your project. If you consult mentors regularly, they can later become Advisors of your project and an official part of your team.