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The main goal of your pitch is to attract the specialists you need to join your project. You’re presenting to industry professionals from the gdhub community — programmers, artists, animators, composers, game designers — so that they get excited about your project and respond to its open positions on gdhub. To make that happen, you need two things. First, you must understand which specialists you need at the early stage, and how many of them. Second, you must understand exactly what work each of them will do. A pitch should last no longer than 15 minutes — ideally, you can deliver it in 10. The pitch consists of your spoken presentation and your slides. Before pitching, always plan out what you are going to say and rehearse it in front of a mirror, or record yourself on video and review it. Below is a more detailed breakdown of what your pitch presentation should contain, slide by slide.

1. Title slide

Introduces the project you are about to talk about. What to include:
  • Working title of the project
  • An illustration that best captures the essence of the project
  • A tagline — a short phrase that describes the core of your game
Echo Game Slides Example 1

2. About yourself

Introduce yourself — the project author and the future team lead. A lot depends on how you talk about your project and your experience, because that is what a given specialist will weigh when deciding whether to join you. What to include:
  • Name
  • Photo
  • Your game development experience (where you worked, where you studied, which projects you took part in)
  • Your experience related to the core theme of the project. For example: “I worked as a doctor for 20 years, and now I’m making a game about a hospital.”
Echo Game Slides Example 2

3. Key project information

What to include:
  • Genre
  • Setting
  • Platform (PC, console, mobile, etc.)
  • Audience
  • Monetization — how the game will make money
  • Game engine (if relevant)
Echo Game Slides Example 3

4. What the game is about

A brief description of the gameplay. How does the game actually play?
Echo Game Slides Example 4

5. Project features (USP)

A list of the key features — what makes your game stand out, and where its fun comes from. Show up to 3 USPs. Among them, highlight a single hook — the one thing players will remember when they describe your game to others: “Oh, that’s the game where…”. There should be exactly one hook, and it should be unmistakable.
Echo Game Slides Example 5

6. Key mechanics

This slide matters most to programmers. Whether a given programmer wants to join your team depends on which mechanics need to be implemented and how interesting they are to them. It’s best to describe each mechanic on its own slide. What to include:
  • A description of the key mechanics that need to be implemented in the project
  • References (screenshots, video, GIF animations) illustrating this or a similar mechanic
When this slide is aimed at a programmer, try to lean less on pretty illustrations and more on simple schemes, diagrams, wireframes, UI flows, and examples of interaction. You don’t need to spell out how a mechanic works under the hood — even rough, high-level sketches of how you picture it are enough to give a programmer a sense of the direction, so they can figure out the implementation.
Echo Game Slides Example 6

7. Game world and setting

Here you describe where the events of the game take place. This slide matters to all artists, animators, and composers. What to include:
  • A description of the world in which the game’s events unfold
  • Images / references that help visualize the game world
Echo Game Slides Example 7

8. Characters

Describe the characters that will need to be created. This slide matters to all artists, animators, and composers. It’s best to describe each character or character type on its own slide. What to include:
  • A description of the character or character type.
  • A reference.
Echo Game Slides Example 9

9. Roadmap and plans

What you plan to accomplish in the near term, and where the project is headed. Show the milestones you want to reach — this helps specialists understand what they’d be signing up for and how their work fits into the bigger picture.
Echo Game Slides Example 10

10. Who you’re looking for

In the early stage of development, you usually need a small team. Later, as you need more content, you will need to expand it. That’s why we list two groups. What to include:
  • The specialists (and how many of each) you need at the start of the project. Typically this is the game designer, a programmer, and an artist. However, every project is unique and has its own specifics.
  • The specialists (and how many of each) needed to realize the full vision — these can join as work on the project progresses.
Make sure these roles are reflected in your project’s open positions on gdhub, so interested specialists know exactly how to apply and join.
Echo Game Slides Example 11
A strong pitch turns viewers into teammates. Once your presentation is ready, open the positions for your project on gdhub and point your audience there — that’s where they respond and become part of your team.