Categories of Game Artists
2D Artists
- Work with digital painting, vector art, pixel art, or UI assets.
- Use tools like Photoshop, Illustrator, Aseprite, or Spine.
- Common roles: concept artist, UI artist, 2D animator, illustrator.
- Visualize ideas and styles before production.
- Help define the look and feel of characters, environments, and props.
- Their work guides the entire art pipeline.
- Design buttons, icons, menus, HUDs.
- Often blend art with layout logic.
- Create animated graphics for marketing, cutscenes, or stylized effects.
- Combine graphic design with animation principles.
3D Artists
- Build game-ready 3D models and textures.
- Use tools like Blender, Maya, 3ds Max, ZBrush, Substance Painter.
- Common roles: environment artist, character artist, prop artist, tech artist.
- Sculpt high-poly characters, retopologize, texture, and skin for animation.
- Understand anatomy, form, and visual storytelling.
- Create levels, architecture, landscapes.
- Work closely with level designers and lighting artists.
- Design objects like weapons, vehicles, furniture.
- Often use procedural workflows and modular kits.
Animators
- Breathe life into characters and scenes.
- Master timing, weight, exaggeration — often using the 12 principles of animation.
- Traditional frame-by-frame animation or cutout/skeletal rigging.
- Use rigged models to create movement cycles (e.g., walking, jumping).
- Craft story-driven cutscenes with attention to composition, camera, and acting.
Technical Artists
These artists bridge the gap between art and code. They specialize in optimizing assets, building shaders, or creating visual effects.- VFX Artists – Simulate fire, smoke, magic, explosions.
- Shader Artists – Write GPU code to control material appearance.
- Material Artists – Create PBR materials and optimize texture workflows.
- Lighting Artists – Define mood and readability through lighting setups.
Technical art is highly specialized and in-demand. Most large studios actively seek skilled tech artists to support pipelines and performance.
