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What is Gamedev?

Game development is typically divided into two major parts:
  1. Development — the creative and technical process of designing and building a game.
  2. Operations — the business side: publishing, marketing, analytics, community management, and monetization.
In this article, we focus exclusively on game development. While operations are essential, they align more closely with traditional marketing, PR, and business functions.

Core Roles in Game Development

There are three primary disciplines in game development:
  • Game Designers – they define how the game works: its rules, systems, and mechanics.
  • Artists – they visualize the game world, characters, UI, and animations.
  • Programmers – they make everything functional through code.
In practice, the lines between these roles are often blurred. A good designer understands basic programming; an artist is aware of how their assets integrate into a game engine.

Operation Roles

  • Marketers
  • Business developers
  • Community managers
  • Support specialists
  • QA testers
  • etc.
These positions, while important, are often similar to their counterparts in non-gaming industries and deserve separate discussion.

Universal Requirements

English Language

Over 50% of professional documentation, courses, and resources are in English. Without it:
  • Learning is difficult
  • Collaboration in international teams is limited
  • Access to tools and tutorials is restricted

Communication Skills

Strong communication is essential. People rarely leave studios due to technical incompetence — more often, it’s because of poor communication or interpersonal issues. Being able to explain ideas clearly, listen, collaborate, and negotiate is just as important as technical skill.