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What Makes a Game Designer?

A game designer must:
  • Have broad general knowledge and curiosity.
  • Be familiar with different aspects of development: programming, art, UX.
  • Understand and apply player psychology.
  • Be capable of clear communication (especially in writing).
Most importantly, game designers must bring original, engaging experiences to life. They are experience architects — the ones who create emotion, challenge, and fun.

Core Game Design Skills

  • Systemic Thinking – Designing systems that interact, evolve, and scale.
  • Analytical Skills – Balancing, modeling, and testing gameplay systems.
  • Creativity – Generating new ideas and mechanics.
  • Documentation – Writing design docs that are clear and actionable.
A great designer doesn’t just imagine a cool idea. They figure out how to make it real within the constraints of a team, budget, and engine.

Common Specializations

System Designer

  • Focuses on balance, stats, and game economies.
  • Uses spreadsheets, math, and simulations.
  • Decides how many hit points an enemy has, or how expensive a sword should be.

Technical Designer

  • Hybrid between designer and programmer.
  • Scripts gameplay features, builds prototypes.
  • Essential in fast-paced or small teams (e.g., mobile, indie).

Level Designer

  • Designs the spatial and interactive layout of game worlds.
  • Balances challenge, pacing, and discovery.
  • Works closely with environment artists and gameplay programmers.

Narrative Designer

  • Crafts storytelling through gameplay and visuals.
  • Builds immersion via lore, worldbuilding, and emotional resonance.
  • Distinct from a scriptwriter: narrative designers work with mechanics, not just dialogue.

UX/UI/Game Rules Designer

  • Ensures game rules and systems are clearly communicated.
  • Works on player onboarding, readability, flow.
  • Often bridges the gap between systems, visuals, and interface.
In small teams, one person may fill several of these roles. In AAA, they are usually split across departments.