Introduction
What game development really entails, the difference between development and
operations, and essential skills like English and communication.
Types of Game Studios
An overview of AAA, mobile, and indie studios — their structure, scale, and
work environments.
Game Designers
How designers create mechanics, systems, and player experiences. Includes
specializations like narrative, systems, and level design.
Programmers in Game Development
The backbone of interactive systems. Covers gameplay, audio, AI, network,
tools, and engine programming.
Artists in Game Development
An exploration of roles from concept art to 3D modeling and animation.
Technical Roles in Art and Animation
The specialists who make art assets run beautifully in real-time engines —
VFX, shaders, rigging, and lighting.
Entering the Industry
Practical advice on education, building a portfolio, getting hired, and what
studios look for in new talent.
How to get into game development
Where to start, what to learn, and how to get a job in the industry.
How to use gdhub.io
Documentation of the community-driven platform for game industry talents of various levels and professions, who jointly develop video games, share their experience, and gain first, or new, experience in game development.
