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Use this overview to navigate through the guide or share it with those beginning their journey into game development.

Introduction

What game development really entails, the difference between development and operations, and essential skills like English and communication.

Types of Game Studios

An overview of AAA, mobile, and indie studios — their structure, scale, and work environments.

Game Designers

How designers create mechanics, systems, and player experiences. Includes specializations like narrative, systems, and level design.

Programmers in Game Development

The backbone of interactive systems. Covers gameplay, audio, AI, network, tools, and engine programming.

Artists in Game Development

An exploration of roles from concept art to 3D modeling and animation.

Technical Roles in Art and Animation

The specialists who make art assets run beautifully in real-time engines — VFX, shaders, rigging, and lighting.

Entering the Industry

Practical advice on education, building a portfolio, getting hired, and what studios look for in new talent.

How to get into game development

Where to start, what to learn, and how to get a job in the industry.
Are you confident in your knowledge? It’s time to start making games.

How to use gdhub.io

Documentation of the community-driven platform for game industry talents of various levels and professions, who jointly develop video games, share their experience, and gain first, or new, experience in game development.