General Programming Skills
To get started in game programming, developers should understand:- Algorithmic Thinking – The ability to break down problems into step-by-step instructions a machine can execute.
- Data Structures & Algorithms – Efficient ways to organize and process data.
- SOLID Principles – Foundational software design concepts for maintainable code.
- Code Architecture – How to structure systems for clarity, scalability, and collaboration.
Specialized Roles
Gameplay Programmer
Focuses on the game’s core logic — movement, interaction, mechanics.- Must understand computational geometry and vector math.
- Often works on performance optimization and memory usage.
- Integrates third-party libraries and tools as needed.
Audio Programmer
A rare but valuable role, mostly in AAA studios. They:- Handle integration of sound and music.
- Work with signal processing and spatial audio.
- Often collaborate closely with sound designers.
AI Programmer
Not to be confused with machine learning engineers. AI programmers:- Implement pathfinding and enemy behaviors.
- Use tools like behavior trees and finite state machines.
- Make NPCs appear intelligent and responsive.
Network Programmer
Handles multiplayer functionality.- Must understand real-time communication and client-server architecture.
- Optimizes bandwidth and latency.
- Ensures synchronization and prevents cheating.
UI Programmer
- Bridges game logic and user interface.
- Often works directly in the game engine (e.g., Unity, Unreal).
- Implements menus, HUDs, and transitions.
Supporting Roles (“Adjacent” Programming)
Backend/Infrastructure Programmer
- Builds systems like matchmaking, leaderboards, or in-game shops.
- Often uses web technologies and databases.
Tools Programmer
- Creates internal tools to improve productivity (e.g., level editors, asset importers).
- Typically uses Python or C#.
Automation & Testing Programmer
- Implements systems for automated testing of game components.
- Helps catch bugs early and improve stability.
DevOps / Build Engineer
- Manages builds, version control, and deployment pipelines.
- Ensures games are properly packaged and released to stores or servers.
Engine Programmer
- Works on the core game engine or modifies an existing one.
- Requires deep knowledge of graphics, physics, and performance.
R&D Programmer
- Explores new technologies (e.g., VR rendering, procedural generation).
- May work with academic papers and prototypes.
