Skip to main content

Technical Artists

  • Serve as a bridge between the art and programming teams.
  • Optimize workflows, troubleshoot issues, and develop custom tools.
  • Require knowledge of both visual design and scripting (e.g., Python, HLSL, GLSL).
Key responsibilities:
  • Shader development and visual scripting.
  • Asset optimization for memory and performance.
  • Rigging tools and procedural pipelines.
  • Integrating art assets into game engines efficiently.

VFX Artists

  • Create dynamic visual effects: explosions, fire, weather, magic, etc.
  • Use particle systems, sprite sheets, flipbooks, and custom shaders.
  • Balance performance with visual fidelity.

Material & Shader Specialists

  • Develop materials that react to light, physics, or gameplay conditions.
  • Use node-based systems (e.g., Unreal Material Editor, Unity Shader Graph).
  • Understand PBR workflows and texture mapping.

Lighting Artists

  • Establish the visual tone and readability of environments.
  • Use real-time and baked lighting techniques.
  • Collaborate closely with level designers and environment artists.

Animation Technical Directors (TDs)

  • Work with animators and engineers to ensure rig compatibility and animation blending.
  • Implement state machines, IK/FK systems, and transitions.
  • Write scripts and tools for animation workflows.
In many studios, technical artists are considered indispensable. They enable the rest of the team to work faster and more effectively.